#include "MyEvent.h"


MyEvent::MyEvent(void)
{
}


MyEvent::~MyEvent(void)
{
}


void MyEvent::setCategory(string _category)
{
	category=_category;
	cout<<category<<endl;
}

string MyEvent::getCategory()
{
	return category;
}

void MyEvent::setAct(string _act)
{
	act=_act;
	cout<<act<<endl;
}

string MyEvent::getAct()
{
	return act;
}

void MyEvent::setPassComponentName(string _passComponentName)
{
	passComponentName=_passComponentName;
	cout<<passComponentName<<endl;
}

string MyEvent::setPassComponentName()
{
	return passComponentName;
}